Tuesday, November 25, 2008 

Community of Million Gamers - Online Gaming Communities

Are online gaming communities the new member's clubs or will the next generation of online gamers will be lacking any social skill who cannot recognize a three dimensional object even if it falls on his head? Looking at some of today's online games shows that despite all the gloomy prophecies, virtual games create a new, bigger, world-wider form of communities based on human interaction.

One of the most ancient and common claims against online gaming was directed towards its anti social nature. Internet opponents saw online gaming as the community enemy, which causes people to prefer the solitary act of playing internet games over taking part in more traditional types of social activities such as playing sports games, visiting the local bingo hall, etc.

However, the growth and the development of online games, made this claim a little bit irrelevant. About ten years of broadband internet access proves the opposite: online gaming is a social activity by nature. From classic card, board, puzzle, and sports games to massive multi player online games (Second life, World of Warcraft, etc), online games are nothing but isolated and/or antisocial.

Let's take online backgammon for example. Backgammon, the ancient board game, was traditionally played in backgammon clubs as a one-and-one game or a tournament. Backgammon rules used to be spread around in the old fashioned viral marketing - by word of mouth.

But what would do a small town backgammon player who has no backgammon clubs nearby? Online gaming solved this dilemma. The largest online backgammon rooms host hundreds of thousands of players who can practice backgammon games against each other, chat with one another, discuss game tactics and strategy, share information, gossip and do whatever members of community do when gather together.

Another game that proves the importance of the social aspect in today's online games is Second Life. The relatively new game has become a phenomenon. Although defined as a game, Second Life had shed all traditional characteristics of a game: it has no rules, no strategy and no actual competition or goal.

Instead, Second Life players, excuse me, residents, can keep themselves occupied in various social activities including buying and selling stuff, throwing parties or being invited to ones, exhibiting art objects or visiting art exhibits and involve in other life like behaviors. At the same time they can make new friends and/or foes and experience the entire scope of human emotions towards one another.

These were only two extreme examples the classic board game turns virtual and the embodiment of the cyberpunk authors' visions. However, online gaming communities are far richer. Online gaming communities can be based on a shared interest in a certain game or on the abstract idea of interaction. Either way, the basic need in human communication did not pass from the world with 3D web technologies.

Saul Rivers is a new media expert who covers the online gaming industry and related topics. Rivers contributes articles to various skill gaming websites including online billiard, chess and backgammon sites such as http://www.play65.com for example.

A child suffering from kidney stones receives medical treatment at a hospital in Hefei, Anhui province September 19, 2008. REUTERS/Stringer/FilesAP - Traces of the industrial chemical melamine have been detected in samples of top-selling U.S. infant formula, but federal regulators insist the products are safe.

 

About the World of Warcraft

World of Warcraft - a virtual online world where millions of players chase for power, riches and mysterious items. World of Warcraft is an online RPG experience set in the award-winning Warcraft cosmos. Posting on the official World of Warcraft community forums requires a valid World of Warcraft account. You then can proceed to chat to fellow World of Warcraft players at your leisure. Video games like World of Warcraft offer an overwhelming sense of community. At least for Blizzard Entertainment, who must decide over such extraordinary circumstances in the spectacularly accepted massive multiplayer role playing game, World of Warcraft. The first thing you do in the MMORPG World of Warcraft is devise your own character and choose what your strengths and class will be. Rich in fable and filled with exciting activity, the World of Warcraft awaits all players new and old.

With improved strength, the heroes of the Horde and Alliance have begun to discover new lands and busted through the Dark Portal to explore the realms outside the known world. The Orc hordes are on the charge once more, trying to repossess their lost glory. The Horde have conquered this land in recent times and established Warsong Hold, a new fortification under the young Garrosh Hellscream.

Players can teleport from one virtual-world position to another (not unlike hopping a transcontinental voyage in the real world) and players kept pets and animals, Players are so use to being able to look up walkthrough solutions to troubles on the Internet that, faced with various other players submitting them quests , they'd be bewildered.

I'm going to list a basic principle for power leveling. The first thing you have to keep in mind is the whole reason of power leveling is to capitalize on the most experience in the smallest amount of time.

There are 10 million MMORPG players in the world and their inhabitants is doubling-up every two years. If you don't comprehend the gravitational draw of an MMORPG (Massively Multiplayer Online Role Playing Game), I'm going to explain to you with just a dozen words: you get to pick what you look like and what your skills are. And this design is what's going to push the development of MMORPG systems in the way that porn pushed the extension of the internet, the desperate-but-untapped craving to interact with others without the inconvenient interference of genetic flaws and poor diet and exercise behavior. I think MMORPGS are an attractive genre of game and it will be mesmerizing to see if things move drastically away from the WoW blueprint.

World of Warcraft lets you become the role of Warcraft heroes as they discover, venture, and quest across a gigantic world. World of Warcraft is a massively multiplayer online role-playing game (MMORPG).

Justin Hopley is the owner of rapidwow, a blog dedicated to the World of Warcraft, and helping players learn and progress throughout the game with lots of information and guide. You can visit Rapidwow at http://www.rapidwow.com

Dear Abby - DEAR ABBY: I spent last Thanksgiving weekend with tears streaming down my face. Both my adult daughters spent the holiday with us.

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