Wednesday, November 19, 2008 

Using Computer Games to Improve Professional Skills

If you are shortly going to be going to hospital to have an operation, it might not necessarily be the most comforting thing to hear that your surgeon, in whose hands lies your life, has had a good deal of training playing computer games.

Yet, recent studies have actually shown that the vast majority of surgeons who do regularly play computer games actually have a much better success rate and accuracy rating than their colleagues who play games either very rarely or not at all. This might seem strange, but there are a number of statistics to back up this claim, and a number of reasons why this trend may be the case.

The study was carried out at a medical centre in New York recently, and they found that those surgeons who, on average, play three hours video gaming per week managed to work almost thirty percent faster than those who did little or no gaming, and were over forty per cent more successful in operations. The tests were carried out on simulated operations, using virtual reality and computer controlled equipment, which is in many ways very much the way some operations are now carried out.

With more and more operations requiring finer accuracy and greater precision, human hands and clumsy tools are not always able to achieve the standards required. Therefore, computers are used to carry out the surgery, controlled directly by the surgeon. Shakes, tremors and inaccurate movement can be ignored by the computer, and where the surgeon moves his hand a long distance, the computer reduces this proportionally, so that very fine work can be carried out by the surgeon which would not be possible using the hands directly.

It may well be that this type of surgery is closer to playing a computer game, by interacting through a computer, than the traditional surgery normally carried out, that does not involve a computer in any form other than to monitor life signs. For this reason, the familiarity with using a computer, including visual interpretation, control and understanding, could mean that surgeons should be playing computer games more often in order to improve their skills.

Certainly no one would complain if surgeons were bought a computer game for them to play for three hours a week, if it meant that overall surgical operations were carried out nearly thirty percent faster and with a greater degree of accuracy, exceeding forty percent gain.

This study did focus on one very specific kind of surgery, but it does pose a number of interesting possibilities. With computers increasingly becoming tools which are used in every day life, to what extent do skills gained either directly or indirectly through playing computer or video games transfer to these real life skills, providing a better training and improved performance overall?

Taking this ideas further, should all students in school be provided with three hours of dedicated playing time per week in order to speed up their work success rate and improve their grades? It is unlikely to happen, but the theory at least does pose a number of interesting points. Certainly it is unlikely that the idea would be discouraged by the students concerned.

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This handout picture shows scientists launching a balloon from Williams Field in Antarctica in December 2005 that is carrying a scientific instrument that detected possible evidence of so-called dark matter in space. It spotted an unexpected amount of very high energy cosmic ray electrons coming from an unknown source within about 3,000 light years of the solar system -- relatively close in astronomical terms. One explanation is that the electrons may have been spawned as dark matter particles collided with one another, triggering their mutual annihilation. Scientists think perhaps 25 percent of the universe is made up of dark matter, which is invisible and poorly understood. (T. Gregory Guzik/Handout/Reuters)Reuters - A balloon-borne instrument soaring high over Antarctica has found evidence of a possible large clump of mysterious so-called dark matter relatively close to our solar system, scientists said on Wednesday.

 

Folklore Review - A Magical Adventure

Folklore is a PlayStation 3 exclusive video game that will probably get lost due to the Orange Box madness, but I will try to shed some light on the game. The game is developed by Sony and published by Game Republic. Judging by the title of the game, it is fairly obvious that Folklore is a role playing game. The storyline in the game transpires in Doolin, and Doolin is a village in Ireland. Mysticism and the supernatural beings are a few of many things that haunt this village. There are two protagonists in the game named Ellen and Keats. They are immersed in an eccentric environment that is imbued with spirits and "ghosts."

Both of the playable characters in the game have separate objectives. Ellen goes to Doolin in search of her mother because she has supposedly sent a letter to Ellen (sounds eerily similar to the dead wife letter that was sent to Harry from Silent Hill 2). On the other end of the spectrum, Keats is a journalist who travels to Doolin to learn about the strange occurrences that are taking place. I found the plot to be enjoyable, but the game has a storyline that can take some time to develop. The gameplay in the game has two different settings.

A location known as The Netherworld is where the combat occurs, and the normal world is where gamers will be achieving typical role playing game tasks. When gamers are in the normal world, they will be collecting items and having conversations with various people. The normal world provides a nice change of pace from the combat. Each character's gameplay is broken down into chapters. To eliminate confusion, it is best to complete one chapter with one character and go replay that chapter again with the other character. For instance, finishing Keats' chapter first and replaying the same chapter with Ellen. I felt like the game progressed in a much more cohesive manner when I took this approach. You can mix and match chapters by playing multiple chapters from Ellen's perspective, but doing this would make the plot completely garbled. The gameplay predominately consists of acquiring souls. All of the adversaries have souls that can be absorbed and used for later use. Since each soul you gain varies, the abilities you gain is also different.

For example, one soul can perform an ice elemental damage and another can utilize electricity. Once you take in a soul, you can map if to the four face buttons on the PlayStation 3 controller. Not all souls are proficient in eradicating every foes; furthermore, you cannot expect to beat the entire game with only one sul. There are strengths and weaknesses for each opponent in the game. This makes the game somewhat balanced, but gratuitously time consuming. Personally, I found the guess and check system of finding the correct soul to kill opponents to be rather convoluted. The method needed to capture a soul is unique on its own right. This is where the six axis controller is at its best. The six axis controller is amazing for getting a soul under control, and the controls itself are intuitive. The game developers of the disaster known as Lair should meticulously take notes from the game developers that worked on Folklore. Do you hear me Lair game creators? You guys can learn so much about the six axis controller from the team that worked on Folklore. If anyone who worked on Lair is reading this, then he or she needs to give the game designers of Folklore a phone call and have a long chat about how to make the six axis controller responsive. Look at me going off on one of my tangents again. Alright, back to the review of Folklore. The frame rates appears to be smooth, but I had a problem with the prolonged load times.

Regrettably, the audio in the game is utterly ridiculous. A majority of the dialogue is shown via a comic book style. If this comic book style of story telling is tastefully done, then it works to perfection (ala Max Payne and Max Payne 2). The most egregious aspect of the dialogue is that there is absolutely no voice acting during these absurd comic book style segments. I thought the lack of voice acting was an enormous blunder in the game. There should always be voice acting in a next generation console video game (especially considering the fact that this is a PlayStation 3 video game). During the major cut scenes, there is voice acting.

Unfortunately, the voice acting is horribly done. Folklore pales in comparison in the voice acting department to other exquisite video games such as Heavenly Sword, Halo 3, God of War, and God of War 2. What the hell Sony? How could the audio in Folklore be this poorly executed? The only saving grace with the audio is the music and sound effects. Luckily, the visuals in the game are incredible. Everything that is seen in Folklore makes it seem like a fantasy. The vibrant colors looks like an extravagant piece of artwork. Environments, flora, and fauna are well designed. Folklore will take gamers approximately nineteen hours from beginning to end. Overall, Folklore is a solid role playing game. It is not as brilliant as Oblivion on the PlayStation 3, but Folklore has just enough to give gamers a reason to play.

final verdict 8 out of 10

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In a frame from a video provided by IntelCenter, posted on the Internet Thursday, April 13, 2006, al-Qaida's deputy leader Ayman al-Zawahri praises insurgents in Iraq. Al-Zawahri insulted Barack Obama in the terror group's first reaction to his election, calling him a demeaning racial term implying that the president-elect is a black American who does the bidding of whites. Al-Zawahri said in a message, which appeared on militant Web sites Wednesday, Nov. 19, 2008, that Obama is 'the direct opposite of honorable black Americans' like Malcolm X, the 1960s African-American rights leader. (AP Photo/IntelCenter)AP - Al-Qaida's No. 2 leader used a racial epithet to insult Barack Obama in a message posted Wednesday, describing the president-elect in demeaning terms that imply he does the bidding of whites.

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